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Unity_挂载类型的单例模式避免重复问题

using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [DisallowMultipleComponent] public class 挂载式的单例<T> : Mon

小鸟游星野 发布于 2025-03-08

Unity_不继承Mono保持单例唯一性方法

using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Reflection; public abstract class NoMonoSin

小鸟游星野 发布于 2025-03-08

Unity_继承mono单例类

using System.Collections; using System.Collections.Generic; using UnityEngine; public class BaseManager<T> where T:class,new() { private static

小鸟游星野 发布于 2025-03-08

Unity_动态障碍

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Lesson64 : MonoBehaviour { priv

小鸟游星野 发布于 2025-02-23

Unity_网格障碍点

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Lesson63 : MonoBehaviour { priv

小鸟游星野 发布于 2025-02-23

Unity_角色代理人

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Lesson62 : MonoBehaviour { publ

小鸟游星野 发布于 2025-02-23

Unity_寻路烘焙

导航网格生成 知识点 参数相关.xmind

小鸟游星野 发布于 2025-02-23

Unity_角色控制器

using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lesson59 : MonoBehaviour { private CharacterControlle

小鸟游星野 发布于 2025-02-22

Unity_状态机复用

using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lesson58 : MonoBehaviour { // Start is called before

小鸟游星野 发布于 2025-02-22

Unity_状态行为机脚本

using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lesson57 : MonoBehaviour { // Start is called before

小鸟游星野 发布于 2025-02-22