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Unity_公共Mono模块

using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; //该公共mono模块用来解决别的不继承mono类的对象使用

Decade Published on 2025-03-10

Unity中的“饿汉”和“懒汉”单例模式

这个懒字体现在:这种单例模式只会在第一次使用时才创建事例,而不是应用程序启动时就创建。一种“敌不动我不动”,“催一下动一下”的感觉 它的好处也在于此,因为只有当我们代码中需要用到某个单例模式对象时才会去实例化分配内存。

Decade Published on 2025-03-08

Unity_挂载类型的单例模式避免重复问题

using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [DisallowMultipleComponent] public class 挂载式的单例<T> : Mon

Decade Published on 2025-03-08

Unity_不继承Mono保持单例唯一性方法

using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Reflection; public abstract class NoMonoSin

Decade Published on 2025-03-08

Unity_继承mono单例类

using System.Collections; using System.Collections.Generic; using UnityEngine; public class BaseManager<T> where T:class,new() { private static

Decade Published on 2025-03-08

Unity_动态障碍

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Lesson64 : MonoBehaviour { priv

Decade Published on 2025-02-23

Unity_网格障碍点

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Lesson63 : MonoBehaviour { priv

Decade Published on 2025-02-23

Unity_角色代理人

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Lesson62 : MonoBehaviour { publ

Decade Published on 2025-02-23

Unity_寻路烘焙

导航网格生成 知识点 参数相关.xmind

Decade Published on 2025-02-23

Unity_角色控制器

using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lesson59 : MonoBehaviour { private CharacterControlle

Decade Published on 2025-02-22
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